At Mayfield we recognise how beneficial it can be for pupils to develop, practice and consolidate Computing skills outside of school, but are aware that not all pupils have access to a computer or the internet at home and you may find this list of providers within Cambridge useful.    Access to Computers and the Internet in Cambridge

ComputingOur Computing Vision
Computing is developing all the time and rapidly changing the way we live our lives. The ability to use current technologies effectively and to apply these experiences to future technologies is therefore a vital life skill in modern society.  At Mayfield Primary School we recognise the growth in computing and the importance of staying abreast of change and advancement.  We understand the significance of computing within all aspects of teaching, learning, management and administration and therefore the need for staff, pupils and parents to be confident, responsible and effective users of computers.  At Mayfield we see computing as a means of providing personalised and flexible learning experiences; of supporting staff in their teaching, managerial and/or administrative responsibilities and establishing relationships and communications with parents, other schools, the local authority and children’s services.

The Computing CurriculumComputing 2
The national curriculum for computing aims to ensure that all pupils:

    • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
    • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
    • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
    • are responsible, competent, confident and creative users of information and communication technology.

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Y1 Shipmates:

Programming: giving and following instructions; Beebots

Me!

Understanding technology, digital literacy and e-safety: making videos and taking photos for stories; looking at the history of technology

Once upon a time:

Programming, digital literacy and e-safety: research on moon landings; Beebots – story mats – telling stories; making number lines; using a camera to take background photos for stories

Amazing Animals:

Digital literacy and e-safety: Draw a wolf or other chosen animal/scene from a story. Use internet to research animals; Google SketchUp 3D design of wolf proof house

We are scientists:

Digital literacy and e-safety: plant classification; record different sounds and compose music from them (music link)

Here we go!

Programming: Beebots

Y2 Toys:

Programming: Beebots

The story of stories:

Digital literacy and e-safety: publishing stories online; typing skills

Frozen planet:

Digital literacy and e-safety: researching polar animals and habitats

Plants, local geography:

Understanding technology: use of cameras/photographs in map work

Can a picture really tell 1000 words?

Programming: typing up stories

Attack or defend? Norman Conquest 1066:

Digital literacy and e-safety: researching and writing about castles

Y3 Mayfield and beyond:

Computer science: looks, draws, events, control, touch typing

Home or away?

Computer science: draw, events, control

Mummies unwrapped:

Computer science: sound, sensing, variables and lists

There’s something in the water!

Understanding technology

From stone to iron:

Understanding technology, digital literacy and e-safety

A place to live

Understanding technology, digital literacy and e-safety

Y4 Was Rome built in a day?

Information technology, digital literacy and e-safety

Was Rome built in a day?

Information technology, digital literacy and e-safety

Volcanoes!

Computer science: sound

Education for all:

Information technology, digital literacy and e-safety

The house of wisdom:

Computer science: motion, looks, draw, events, control, sensing

Glorious games:

Computer science: variables and lists; operators

Y5 Dragon slayer:

Computer science: sound, sensing, Information Technology

World War One:

Digital literacy and e-safety. Information Technology

Who lives in a place like this?

Computer science: control

Going to America:

Digital literacy and e-safety. Information Technology

My picture:

Computer science: draw

Tudor explorers

Computer science: looks, variables and lists, draw

Y6 Eureka! Watching and reading myths:

Computer science: motion, looks, variables and lists, operators. Digital literacy and e-safety

Eureka! Watching and reading myths:

Computer science: motion, looks, variables and lists, operators. Digital literacy and e-safety

Invaders! Vikings:

Information Technology

Invaders!

Computer science: sensing, events, control

Welcome to the jungle!

Information Technology

The Mayans:

Digital literacy and e-safety

eSafety2

Children, the Internet and Safety
In school we have clear and well controlled guidelines about e-safety that relate to children using modern technologies.  The following websites provide information, top tips, downloadable leaflets and posters for parents/carers and even games you can play with your child.  Internet Safety Poster